DreamCatcher to Provide Cloud Replay Platform for EA Competitive Gaming eSports Streams | Daily News


EA Sports FIFA 21 Global Series is an international tournament consisting of hundreds of matches played online on PlayStation4 and Xbox One. Over the course of several months, more than 1,000 competitors compete in hopes of being crowned 2021 FIFAe World Cup champions and winning a share of the $ 3 million in prizes that Electronic Arts Competitive Gaming Entertainment (EA CGE) will give to the competitors. .

Apex Legends Global Series is an ecosystem of competitive online and live events produced by EA CGE and Respawn. Played on PC, PlayStation4, and Xbox One, the Apex Legends Global Series competitive format pits teams from around the world against each other in five global regions.

The EA CGE division uses DreamCatcher Bravo Studio as their preferred live production tool to match the scale of their larger events due to its ability to operate virtually in any public or private cloud environment on a low interface. latency and low bandwidth.

Using NDI, SRT, RIST, RTMPE and RTMPS protocols, multiple sources in different formats can be sent to a DreamCatcher Bravo Studio in the cloud, where EA CGE operational staff can log in to access streams, produce shows live, isolate reruns, edit highlight packages, and send the produced content to a media asset management service or cloud-based distribution platform for delivery to content delivery networks, all in the comfort of their own home.

“DreamCatcher Bravo Studio was extremely easy to set up and integrated seamlessly with our existing cloud-based production solutions,” said Brian Bredenbeck, senior technical production manager, competitive game content and programming for Electronic Arts. “With hundreds of thousands of viewers around the world, the reliability provided by DreamCatcher Bravo Studio is reassuring, especially with Evertz support always available and swift to respond to issues. “

“DreamCatcher Bravo Studio has exceeded expectations when it comes to the latency requirements for operator control, as well as the overall quality of the product being shown to viewers,” added Bredenbeck. “The platform successfully produces 1080p 59.94 / 60 formats without a hitch, and the dynamic features and tools allow our operators to create unique viewing experiences that audiences cannot find anywhere else.

The Bravo Studio cloud cluster deployed for the recent Apex Legends Global Series competition event, the largest of EA CGE’s productions, was a large, fully cloud-based live production cluster supporting 36 total 1080p inputs split between 16 NDI inputs and 20 SRT inputs. A total of nine operators supporting seven DreamCatcher replay stations and two logging stations produced the live event controlling 11 NDI outputs. All operations staff operated remotely using their DC-Anywhere interfaces with full DreamCatcher controller integration. A content management station has also been added to this event providing centralized functionality for signal acquisition / distribution and content import / export.

The complete DreamCatcher Bravo Studio live production replay system has no hardware requirements, but supports multiple monitors and an optional DreamCatcher controller.

“DreamCatcher Bravo Studio provides innovative tools for live production in the cloud, enabling EA CGE to embrace new workflows while being able to reliably reach fans with engaging original content,” said Vince Silvestri, vice president of software systems at Evertz.

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