To make the journey through this thing called life | News

Two of our grandsons (and their parents – important people!!) visited us recently and we got our old game out of life.

The grandsons had never played before (ages 5 and 8) and we probably hadn’t played in 20 years. So we were a bit rusty and also intrigued and fascinated by the salaries on offer and the expense of raising those little plastic kids you plug into the back of your six-seater minivan. Achieving the goal of a million-dollar nest egg, however, seems about as far off today as it did 20 years ago.

The five-year-old quickly bowed out and played well on his own as five of us had fun with what we kids found to be an exciting board game at the time. Game of Life creator Reuben Klamer died last fall at the age of 99, two years older than my mother who also died last fall. The game has gone through various incarnations and versions.

In the game show Jeopardy, there was recently an ending question phrased something like “A game that can be played by literally everyone on earth”. I begged to disagree with the authors of the Jeopardy question because while technically it could be played anywhere in the world, I think residents of Antarctica, farmers in Iowa, miners from various countries in Africa or outback Australia would find it difficult to connect with North America. suburban setting of the game.

After doing some research online, I have an idea where the question writers came up with this “can be played by literally everyone on earth” phase, which was first used in the marketing the game. I understand the idea Klamer was toying with – that life is something “every person experiences, so the market…was literally everyone on earth”, as the New York Times quoted the creator (September 20, 2021). The game company Milton Bradley had previously invented a game called “Checkered Game of Life” which “rewarded virtue and punished vice”. Klamer’s Life game didn’t include much about vice, but as the game evolved over the years in different versions, game options included cards that rewarded players for their strength-building efforts. community and charity – which helped build a more fulfilling life.

As we moved our little vehicles around the board, another kind of “count” (like you do at the end of the game) occurred to me as I thought about how old I am now and how old I was young when we played with our daughters. . And how VERY young I was playing my sister’s homemade Life game. (She cooked up game boards for Life, Clue, and Concentration!) Now I’ve been through many seasons of real life: choosing a career, landing a job, a marriage partner, having kids, grandparents, children, buy a house, pay taxes, collect a salary, donate to charity.

What a gift we have received: a solitary life to live as we want, but without having the choice of where we were born or of our parents. Those of us who have Christian parents are blessed to have had the opportunity to grow up in a loving atmosphere.

Of course, not all Christian parents choose well: abuse of all kinds, emotional instability, parents who have the wrong ideas about what it takes to raise children. Children, as they grow, also bear the responsibility to choose wisely – avoiding drugs or the friends and places that take them. Heartache, trauma, and bad choices happen in the best families and in the best places.

Our thoughts must now go out to those who find themselves in the worst circumstances such as war, famine, pandemic, loss of homes as refugees and natural disasters. God loves everyone and although we do not understand how these terrible things afflict so many people, we pray and pour out our hearts for all who are in danger on this journey through life. Amen.

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