Warhammer Underworlds Hexbane Hunters Preview
Warhammer Underworlds is a competitive skirmish wargame that combines board and card game elements. Set in Games Workshop fantasy warhammer age of sigmar setting, it kicked off its sixth season recently with a new starter set Nethermaze, which gets its first expansion with Hexbane’s Hunters. In this article, we’ll take a look at the contents of the Warband Pack and our favorite cards from the expansions.
To use the product described in this article, you will need a copy of a Warhammer Underworlds starter kit, and if you don’t already have one, either Nethermaze, Harrowdeep, or the Warhammer Underworlds The two-player starter set will work, but Nether Labyrinth has the latest rules, tables and tokens. For more details on Warhammer Underworldsincluding how it plays and what a season is, check out our Warhammer Underworlds Nethermaze overview.
Who are the Hexbane Hunters?
Haskel Hexbane leads a band of hunters, part of a secret organization tasked with eradicating evil in the Nethermaze. These members of the Order of Azyr bring light to the dark places of the Mortal Realms.
Hexbane’s Hunters expansion comes with the 6 miniatures that make up Hexbane’s crew, their stat cards, and a ready-to-play Rivals deck (we discuss the Rivals format below). It also comes with an extra set of cards that can be used with any Warband, to add to decks in the other game formats.
Hexbane leads a band of 3 fighters and 2 loyal dogs. They are not very fast or durable, but 3 of them have ranged attacks. They have a mix of inspiration conditions, dogs and Quiet Pock inspire when one of them is knocked out. Aemos Duncarrow inhales when Hexbane is under attack and Brydget Axwold inhales when Hexbane inhales, who inhales when they incapacitate an enemy. The 4 human fighters also have a victory price reaction, which allows them to get an upgrade for free, or remove a charge or move counter, boosting them for taking a loss, because sometimes a sacrifice is needed to do the job.
Hexbane’s power deck has damage mitigations, gambits that can prevent opponents from using spells and buff attacks, and additional ways to buff surviving fighters. Their upgrade cards increase stats and add new attacks. Their objective cards are an interesting mix of hunting down enemies and upgrading your own fighters.
What cards do Hexbane hunters have?
Our picks from Hexbane’s Hunters warband maps are:
- Circle of Silvered Gravesalt – A Domain Gambit map which means enemy fighters treat hexes adjacent to friendly fighters as lethal hexes. It persists very thematically until the end of the round, or if another domain is played, or if it deals damage to an enemy fighter or until a friendly fighter moves, suggesting that it breaks the circle.
- By order of the chest – A bet that allows you to upgrade a fighter for free, then spend a glory point to draw a card. Very useful for free leveling, as well as bridge cycling.
- Cold Iron Nails – A highly themed upgrade that allows a fighter to gain an additional point of glory when a ranged attack knocks a fighter out of action or prevents them from being relieved.
- Lives Well Spent – A two glories dual objective that requires you to score three objectives and have at least two friendly hunters out of action.
- Due Process – A single immediately objective glory score for making four attacks in a round or two successful attacks. Easy.
Hexbane’s Hunters also includes 32 additional cards, 11 gambits, 11 upgrades and 10 objectives. These include neutral cards that can be used by any warband and a restricted grand alliance card for order, chaos, death, and destruction in each card type.
Our pick of Hexbane’s Hunters additional maps are:
- Breathing Tube and Drowning Warriors – These Stratagem and Gambit cards are both incredibly themed, playing into the watery element of the Nethermaze/Harrowdeep. Breathing Tube is an upgrade that stops damage from Lethal Spells and Domain Gambits, and Drowning Warriors is a Reaction Stratagem that can be played after a Domain Gambit that reduces the damage of all attack actions by 1 until the end of the road.
- Blind Gamble – Chance is always a risk, and in a competitive game it’s probably best avoided, but sometimes it can be fun and Blind Gamble lets you try to guess the objective number of a feature token on which there is a friendly or enemy combatant. You can tell, either by a process of elimination, or by knowing the other numbers on the board, or by having seen the number after a flip earlier in the game. If he guessed correctly, a friendly fighter can perform a move or range of 1 or 2 attack actions (as long as he has no movement or charge markers) and an enemy fighter suffers one damage.
- On The Scent – This Glory 1 objective can be scored in an endgame if one or more friendly beasts/companions are within 2 hexes of an enemy leader, or if a friendly fighter is adjacent to an enemy leader. Easy to mark for aggressive warbands and ideal for Hexbane hunters who have two companions.
- Bastion of Light – This Restricted Order 1 Glory objective can be scored in an endgame if your inspired leader holds an objective in enemy territory. Very useful for bands that like to move forward.
- Threshing Throw – This Chaos-restricted buff gives a fighter a range of 1.2 attack damage with dice equal to the number of adjacent enemy fighters. Can do a real job against swarm warbands, especially with low warrior warbands like the Wurmspat who this is clearly meant for as a Nurgle fighter using this attack is also trapped.
- Grave Baron – This death-limited upgrade allows you to swap a card from your discard pile (no goals marked) with one from your hand. Very handy for removing lenses later from your hand and possibly putting them back in later.
- Flying Bludgeon – This restricted stratagem of destruction allows you to reject an attack improvement, inflict 1 damage and stun a fighter within 3 hexes of a friendly fighter. Stagger lets you reroll dice attacks against that fighter, which can be powerful in setting up devastating attacks at the cost of an attack upgrade.
Hexbane’s Hunters expansion features a large warband with fantastic miniatures that will see plenty of use outside of Warhammer Underworldspossibly in the future cursed city extensions, or in a new row of thumbnails for Age of Sigmar.
The copy of Warhammer Underworlds Hexbane’s Hunters used to produce this preview were provided by Games Workshop.